using System;
using UnityEngine;

[Serializable]
public class INPUTPOSITION
{
	public int[] SceneNameIndex;

	public Vector2[] StartPosition;

	public Vector2[] StartDirection;

	public Vector3[] StartCameraPosition;

	public INPUTPOSITION(int[] thisScene, int[] thisIndex, Vector2[] thisPos, Vector2[] thisDirection, Vector3[] thisCamPos)
	{
		SceneNameIndex = thisScene;
		StartPosition = thisPos;
		StartDirection = thisDirection;
		StartCameraPosition = thisCamPos;
	}
}
